![]() ![]() Save your new BRF to your module's Resource Folder dds file format, and placing them in your Mount and Blade/Modules/ whateveryourmoduleis /Textures folder. Be sure to add the textures by converting them to. There you can add meshes, assign materials and textures and do other cool things. To get models into a format that the game engine uses, you need to import the mesh into OpenBRF ![]() They're fairly intuitive, but if you have questions on using them just let me know, as I've used them quite a bit. Ok, for starters you'll need a couple of tools.
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